11/3/2023 0 Comments Ksp addonsAn error log will then be created in the main directory. Exceeding this limit results in an Access Violation, in which the game crashes (more often than not without any error message). ![]() When started as a 32-bit application there is a limit to the amount of memory it can access. The game comes as a 32-bit and 64-bit application. The Toolbar mod is similar to the ModuleManager but all version share the same directory ( 000_toolbar) which can cause that a newer version may only partially overwrite an old version. But on the other hand it is easy to see which versions are installed and in the case of ModuleManager newer versions of it usually support mods which come with older versions. Because the version number is in the filename so newer versions of ModuleManager don't overwrite older versions so that multiple versions are installed. The best way to handle is only installing the mod itself and manually checking if any requirements are already installed and if they might need to be updated.Ī common addon which falls into this category is ModuleManager, because many mods rely on it. Even worse are mods with a different name, because then the same mod is installed twice which usually break the game. Sometimes a mod distribute an older version which might break other plugins which require the newer version. These are distributed too in most cases with the original mod, which should be checked before copying the contents. ![]() Sometimes mods require other mods to work which should be mentioned in the readme, Curse or forum page. The "Source" folder is just the source code, and is only needed by modders wanting to see how the addon was made and maybe attempt to modify it (with permission/attribution, of course).The "Plugins" folder contains the plugin_name.dll files that would support the plugin system implemented by the addon.The "Parts" folder contains the actual shipbuilding parts you would see in the ship builder interface.Usually there is some documentation like a readme text file, or changelog. ![]() Again a directory with the mod name, which might be confused with the first level mod directory.A directory with the name GameData (might be omitted too).A directory with the mod name (might be omitted).The contents of a ZIP archive are usually: Usually they involve taking the mod folder out of the ZIP Archive and into the GameData folder. Manual installation differs on what mod you are using, refer to a README.md file, or a mod installing tutorial on the specific mod. There are still some plugins which use the old directory system which is more complicated and might introduce file conflicts, where two or more files need to be merged. The directory structure was changed in 0.20, which introduced the GameData directory. Of course it should be checked if the sources are trustworthy. Usually there is a program already installed, but there are various available on the internet. To install the content of a ZIP archive a program to unzip is required. ![]() The sample subassemblies are installed in the "Subassemblies" folder in save folders, of course. These are not installed in "Gamedata" folder, but in "Ships/SPH" or "Ships/VAB" folders. So unless the root directory is not named GameData it is always good to look if there is a GameData directory in the root directory.įor example some addons contain sample craft. There are also some cases in which the root directory of the zip is itself containing a GameData directory. Some mods directly distribute the content which should go into the GameData directory, while others distribute the GameData directory in which all new directories are. If the installation technique differs there is usually a more detailed description in the readme, on the Curse page or in the forum's opening post. In general addons are installed into the GameData directory. However, some mods may still require manual installation, for which the details are below. Once you've downloaded it, save it somewhere useful (such as My Documents or the Desktop) and open it - it should locate the KSP directory automatically and present you with a list of mods you can install. The facility has its own wiki and may be downloaded from (The usual caveats about downloading and installing modules from third party sites apply) Usually the easiest way to install addons is to use the CKAN (Comprehensive Kerbal Archive Network) utility, which handles finding and installing mods for you.
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